Located in Cottage Gifts building
12710 Lake Blvd., Lindstrom, MN 55045
1-651-257-6199
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Mon. thru Thurs. 12:00 - 7:30,
Fri. 12:00 - Midnight,
Sat.10:30-7:00
Sun. Closed
Later by chance every night!!!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Winter 2010
1750 League

Ard Boyz 2010

  2010

Player requirements
Players must provide gaming accessories:
* Codex, GW publication.
* Templates, dice, tape measure

Army List Requirements for tournaments

Players are to bring 3 copies of their army list. 
One to be given to the judge before first pairings.
One copy to share with each opponent during the prep phase of each round.
One to be used during games.
All information and points costs must be clearly defined on the army list.
Army list formats allowed are one of the following:
* Games Workshop Fantasy Roster List [available from GW web-site - Feb 2010 Astronomican article]
* Army Builder (or equivalent)
* Spreadsheet (eg. MS Excel or Works)
* No hand-written lists accepted

Crimson Dragon Games has a copy of Army Builder available for use.
We do charge $2.00 for each printed copy of a list.

Models and Proxies
All models must be fully assembled.
Models made by other manufacturers are allowed in events, except when noted.
"What you see is what you get" (WYSIWYG) rule:
  * Standard wargear does not have to be fully represented on model(s).
  * All upgrades (special equipment, weapons) must be represented on model(s).
Painted models rule:
  * Models do not need to be painted, unless noted.
  * Some events will give additional points for painted models.

 

Start building your 2500 point army.

The battles begin May 15th, 2010

Starts: 9:30 am

Pre-registration recommended
12 slots available

 

Summer Tournaments

Basic Rules:  
     5th Edition rules
     Standard Codex's only
     No Forgeworld or Opponent's Permission Only rules
                       

Scenario: 

     To be determined before first round.

Tournament points are awarded as follows:
     A game win is worth 2 points
     A draw is worth 1 point
     A loss is worth 0 points

1850 pt
May 1st, 2010

When:     May 1st
                  Registration begins at 11:00 am
                  Tournament begins at 11:30 am
                  Game rounds will be 2 hours
                  30 minute break after the first round
                  15 minute break after the second round
    
Cost:      
 $9.00, per tournament each month.
                  Pre-registration recommended (12 slots available)
      
Prizes:    
Prizes are awarded as store credit
                  1st - 50% of prize pool
                  2nd - 35% of prize pool
                  3rd - 15% of prize pool



2250 pt
June 5th, 2010




When:     June 5th
                  Registration begins at 11:00 am
                  Tournament begins at 11:30 am
                  Game rounds will be 2 hours
                  30 minute break after the first round
                  15 minute break after the second round
    
Cost:      
 $9.00, per tournament each month.
                  Pre-registration recommended (14 slots available)
      
Prizes:    
Prizes are awarded as store credit
                  1st - 50% of prize pool
                  2nd - 35% of prize pool
                  3rd - 15% of prize pool



















 

 

 

 

 

 

 

 

 

 

Winter 2010
1750 League

When:     The 3rd Saturday (except January), January thru March
                       January 23rd
                       February 20th
                       March 20th - Rescheduled to March 27th
                  Registration begins at 11:00 am
                  Tournament begins at 11:30 am
                  Game rounds will be 2 hours
                  A 30 minute break between rounds
    

Cost:      
 $5.00, per tournament each month.
                  100% of entry fee's go to prize pool
                  Pre-registration recommended (12 slots available)
      

Prizes:    
Prizes are GW product and portion of prize pool
                  Prize pool awarded as store credit
                  1st - $40.00 GW product + 40% of prize pool
                  2nd - $20.00 GW product + 30% of prize pool
                  3rd - 20% of prize pool
                  Also awarded at conclusion of League in March
                  Best painted Troop Unit - $20.00
                  Best painted HQ Character - $20.00
                  Model(s) to be entered in painting competition are to start as
                  only primed and to be played in tournament.            
Basic Rules:  5th Edition rules
                        1750 points max. army
                        Standard Codex's only (Exception: Blood Angels on-line codex allowed)
                        2 HQ choices max. allowed
                        No Forgeworld or Opponent's Permission Only rules
                        All models must be fully assembled and WYSIWYG (what you see is what you get)
                        No painting requirements other than all models must be primed
                        Length of games are 5 turns
                       

Army List: 
Players are to bring 5 copies of their army list. 
                   One to be given to the judge before first pairings.
                   One copy to give to each opponent during the prep phase of each round.
                   One to be used during games.
                   Army list formats allowed are one of the following:
                    * Games Workshop WH40K Roster List
                      [available from GW web-site - February 2010 Astronomican article]
                    * Army Builder (or equivalent)
                    * Spreadsheet (eg. MS Excel or Works)
                    * No hand-written lists accepted


Tournament points are awarded as follows:
                     A game win is worth 2 points
                     A draw is worth 1 point
                     A loss is worth 0 points

January 23rd Scenario

Mission: Expand Borders
                     
Objective:  
  Control the most objective markers at end of game (5 objectives)
                        

Set-up & Deployment: 
  Deployment will be Spearhead (table quarters)
  1. Determine which player is to go first, and in which deployment zone.
  2. Place objective markers. The first marker is to be placed in the center of the table.
       Next, each player will alternately place  two objective markers. 
      One in their deployment zone the other in an unoccupied table quarter.
      This way one objective will be placed in each table square and one in the center.
      The objectives may not be placed within 6" of table edge or within 12" of another objective marker.
      Objective markers may not be placed in impassible terrain.
  3. Each player will then deploy their forces per deployment rules.

Special Rules:
  Night Fight (turn 1 only) - pg 95
  Infiltrate - pg 92
  Deep Strike - pg 95
  Reserves - pg 94

Game win conditions:
 
1 point for each Objective controlled
  2 points for controlling Objective in opponents deployment table quarter
  1 point for destroying opponents HQ (s) (2 points max)

February 20th Scenario

Mission: Slaughterfest
                     
Objective: Wipe out your enemies.
 
Notes:   
  1. All armies must contain 2 HQ choices. One HQ will deploy per set-up rules. The second HQ can  
      deploy 2nd or 3rd turn. The second HQ must be deployed at start of players 3rd  turn.
  2. Any unit in reserves without Deep Strike ability can deploy using outflank special rule.
  3. This game will last 6 turns.

Set-up & Deployment: 
  Deployment will be Pitched Battle
  1. Determine which player is to go first, and in which deployment zone.
  2. Players will deploy 1 HQ and all units not in reserve.

Special Rules:
  Night Fight (turn 1 only) - pg 95
  Infiltrate - pg 92
  Seize the Initiative - pg 92
  Reserves - pg 94
  Outflank - pg 94
  Deep Strike - pg 95

Game win conditions:
 
3 points - HQ destroyed 
  1 point   - Troop unit destroyed
  2 points - Fast Attack destroyed
  2 points - Elite destroyed
  2 points - Heavy unit destroyed
  0 points - Dedicated Transports

March 27th Scenario

Mission: There's Too Many of THEM!!!
                     
Objective: Kill troops while holding objectives
 
Notes:   
  1. All armies must contain a minimum of 4 troop choices.
  2. This game will last 5- 6 turns. At the end of turn 5 second player rolls a d6, a 6th turn will be played 
       with a result of 3 to 6.
  3. Troop units completely destroyed will be placed into reserves and may re-enter game at players
       players table edge. Space Marine Combat Squads will re-enter as Combat Squads.
       Dedicated transports are permanently destroyed.
  4. Only troop units can hold or contest objectives. Vehicles may not "park" on top of objective
      markers.

  5. Make note of change to army list requirements above.

Set-up & Deployment: 
  Deployment will be modified Dawn of War.
  1. Place 3 objective markers (25mm round bases) on the long center-line of the table. One at the
      center of the table, the other objectives each placed on the center-line 14" from short table edge.
  2. Determine which player is to go first, and in which deployment zone.
  3. Both players may deploy up to 1 HQ and two troop units up to 18" from players table edge.
  4. HQ &/or Troop units that can infiltrate may do so. At end of deployment players still can have only
      a maximum of 1 HQ and 2 Troops on the table. Last, players can make any scout moves

Special Rules:
  Night Fight (turn 1 only) - pg 95
  Infiltrate - pg 92
  Seize the Initiative - pg 92
  Reserves - pg 94
  Deep Strike - pg 95
  Outflank - not allowed

Game win conditions:
  7 points - Objective held at end of game
  1 point   - HQ destroyed 
  3 points  - Troop unit destroyed
  1 Point   -  Troop unit at less than half strength (counted at end of game)
  0 points - Fast Attack destroyed
  0 points - Elite destroyed
  0 points - Heavy unit destroyed
  0 points - Dedicated Transports

 

Lucky 13’s is a Warhammer 40K Apocalypse scaled national campaign following the exploits of the Mordant “Lucky” 13th Regiment of the Imperial Guard. The campaign will span six months starting May 9th and run to November 7th.

Each month Crimson Dragon Games will host one "mega battle" 4000pt 2 player team Apocalypse game with players contributing between 1500 and 3000 points to their side. Each army will have objectives in addition to the mission goals, and achieving them grants bonuses to be used in the next mega battle.

In addition to the mega battles, we are currently planning other in-store events including Army building/painting, Terrain and Objective building, and a short story writing competition. Other events may be added

Anyone who participates in at least 13 events or tournaments before November 7th will receive a patch and certificate at the end of the campaign showing their membership in the Lucky 13s Club. All 13 events must be from Crimson Dragon Games. We will keep a register of players and participation that will be submitted to GWS at the end of the campaign.

 For more information see the Games Workshop website, or contact John at Crimson Dragon Games. 1-651-257-6199   Email

Mega Battle Events 2009
Saturdays

Chapter1: The Menace Lands 

May 9th

Chapter 2: Breaking Through

June 13th

Chapter 3: The Eagle’s Nest

July 18th

Chapter 4: The Table’s Turn! 

August 22nd

Chapter 5: Rolling Thunder

September 26th

Chapter 6: Striking at the Heart

 November 7th

Note: All Mega Battle Events will start a 2 pm

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